Tutorial 4


Making a simple game

The first thing I did on starting my little game was make a little health pickup in blender complete with spinning animation and imported it into my scene.


Next I added the health script provided in the weekly content and modified it so that the medkits refill your health back to 10.


Then I modified the health script to destroy the player and display some 'game over' text when the player's health reaches zero. Then I quickly made a particle system and added it to the player, then realized that it wouldn't stop emitting for some reason. I ended up instantiating the particle object on my player and it worked fine.


Lastly, very quickly, I added a thing to my barrel model that explodes the bad guys and hurts the player for 3 HP.



Game Ideas

An idea I was thinking of after modelling in blender was to make a simple 3d platformer where you jump around on platforms, avoiding enemies and collecting some kind of gem or cookie or something. The target audience for this game would be young kids or fans of cheap shovelware. The prototype should focus on good presentation and eye catching animations.

Another idea I had was for a physics based puzzle game in the likes of marble madness or labyrinth, maybe it could even be a roguelike. The target audience for this game would be steam users of all ages looking for a good test of hand-eye coordination. The prototype for this game should focus on functionality and game feel.

Lastly, I would love to make an old school shooter, they're pretty popular these days. I would love to try and make a 2.5D looking game with hitscan weapons. The target audience for these games are primarily people who grew up playing these old shooters like Blood or Quake but modern examples of these game have done very well on steam in recent years with examples like Dusk, Ion Fury and Cruelty Squad. The prototype for this type of game should focus on snappy movement and level design.

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