Player Movement
Player movement is not important in my game for any reason other than positioning yourself before casting your line, so I am just going to use the 8-way player movement method we learned in the practicals. Here I'm using some free player assets I downloaded from the unity store as a placeholder, I plan on trying to make my own sprites that actually suit the fishing theme. I haven't gotten to implementing it yet, obviously, but I plan to have some kind of movement after casting your line so you can reel your lure back in or try to get it closer to the fish. The game will have two boards, this one and another for when you are engaged in battle with a fish that will show the fish from under the water as you attempt to reel it in.
Thanks Ansimuz for the free 'Top Down Adventure Assets' tilemap
https://assetstore.unity.com/packages/2d/environments/top-down-adventure-assets-...
Real World Fishing
Fishing at its' core. A true angler's dream come to life.
Status | Released |
Author | levisgames |
Genre | Action |
More posts
- Documentation + User GuideOct 15, 2023
- User Interface / PolishOct 01, 2023
- Enemies / Interaction / PuzzlesSep 24, 2023
- Basic Level BlockingSep 17, 2023
- Real World Fishing design outlineAug 27, 2023
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